Friday, 25 February 2011

Countdown to VaultCon 2011 Part 8

The Gonk Machine has taken over and decided that there should be more shading.

Although the result will really darken things up temporarily, the end result will be a much better contrast between the muscle areas etc on the three gonks with a lot of flesh showing.



On the ogre Citadel Flesh Wash was used on the skin and some of the fur.  Sepia was used on most of the skull hat then Devlan Mud used to really darken up some small areas of the bone and fur trim.

The troll was given an overall wash of "Asurmen Blue" however in some areas this was watered down where the skin will be lighter, (across the belly and arms).  As the face is often the focus of attention then this given a heavy wash to create defined contrast.
"Thraka Green" was neatly applied to all the orc's skin area.  This not only gives a great background to shade and lighten later on it also revealed the "scars" that have been made by the sculptor.  (They look great and it would be a shame to ignore these.  I'll darken up later to make them even more prominent).
TGM TOP TIP:
Citadel washes are pretty good. (Sometimes they'll need watering down - especially Devlan Mud). As with all washes though they need to dry thoroughly before the gonk is handled or further paint added.  A bit of patience now will mean a whole heap of time saved later on.  I generally will leave the washes to dry overnight if I can.

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